AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Ghana: Q1 2022
Discover the performance of the top 5 boxing games on iOS in Ghana during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 boxing games on iOS in Ghana showed varied performance in terms of weekly downloads, revenue, and active users. Let's take a closer look at how these games fared.
Slap Kings from Lion Studios saw a peak in weekly downloads at the beginning of January with 1.2K downloads. However, this number steadily declined, reaching 230 by the end of February. Weekly active users followed a similar trend, starting at 4.7K in early January and dropping to 689 by the end of March. Revenue for this game remained minimal, peaking at $4 in the last week of December and showing no significant earnings throughout the rest of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts, released in mid-January, experienced a gradual increase in weekly downloads, starting from 41 in the release week and reaching 389 by early March. The game achieved its highest weekly active users in early March, peaking at 646. Revenue saw a brief spike with $11 in the first week of February and $2 in the following week, but it did not generate revenue for the remainder of the quarter.
Real Boxing 2 from Vivid Games S.A. recorded a notable increase in weekly downloads, peaking at 459 in the third week of February. The active user base also saw significant growth, reaching 913 in the same week. Revenue for this game remained relatively low, with a peak of $10 in the first week of January and minor fluctuations throughout the rest of the quarter.
WWE Undefeated by nWay Inc. had its highest weekly downloads in mid-January with 326 downloads. Despite a decrease in downloads towards the end of the quarter, the game maintained a consistent number of active users, peaking at 336 in mid-January. Revenue for WWE Undefeated was non-existent throughout the quarter.
Finally, Wrestling Revolution 3D by MDickie Limited showed steady performance in terms of weekly downloads, fluctuating between 87 and 126. Active users remained stable, with a slight increase to 159 in late February. The game generated minimal revenue, with a peak of $8 in mid-February.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.